To spice things up and add a hint of a real structure to the Leagues mode, you have an agent who talks to you between each round, offering what feels like mostly filler but sometimes adding a helpful tip or two. This allows for a nice balance that lets you play how you want but won’t let you skate by and rank up in leagues you’re neglecting. So if you only want to fight in one-on-one matches, you can do so, but you’ll only be ranking up in the one-on-one league. Just as you’re allowed to choose which type of battle to participate in before each match, so too do you rank up in each individual match type as you play. Once you do buy your first mech, you’re sent on a path to conquer the ranks of each type of battle. Mercifully, there are no microtransactions to be found, so each mech is priced equally and fairly, though it will take a bit of grinding to unlock all 20 of them and counting. "Its enjoyability is mostly surface-level, as the initial glamour of controlling mammoth robots in gorgeous, colorful arenas cracks underneath the limited ways to play and the shallow combat system that lacks reward for more nuanced players."Īs every mech is locked until you can buy them with credits in the main menu, the tutorial set of matches gives you access to five predetermined mechs to use until you’ve made enough credits to buy your first.
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Every match can be played either online against other players or offline against bots, and, while the online option is great for the multiplayer community, I usually found it quicker and more stable to play offline. The game doesn’t force you to play any of them in any order, and because every match is so short, taking a max of 2-3 minutes, it’s good to have such agency for the path you want to take. There aren’t predetermined boss battles or major fights instead, before every battle you’re given the option of which event to participate in, whether it’s a one-on-one, two-on-two, 4-player free-for-all, or another special type. Effectively, this mode is just a structure for you to experience each of the different types of battles and rank up along the way. What acts as the campaign or career mode is the eponymous Leagues mode, which is the only true non-Quick Play mode, but it doesn’t offer much in the way of lore or story.
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There’s not much in the way of pre-menu cutscenes or backstory, and when it loads, you’re free to jump right into whichever mode you want to play. Override 2: Super Mech League wastes very little time in getting you into the thick of things.
![super mechs youtube super mechs youtube](https://i.ytimg.com/vi/Nm94IyGEwF8/maxresdefault.jpg)
![super mechs youtube super mechs youtube](https://i.ytimg.com/vi/JXywFAti0qw/maxresdefault.jpg)
Its enjoyability is mostly surface-level, though, as the initial glamour of controlling mammoth robots in gorgeous, colorful arenas cracks underneath the limited ways to play and the shallow combat system that lacks reward for more nuanced players. The sequel to 2018’s Override: Mech City Brawl, Super Mech League brings a primarily melee-focused combat system to the skyscraper-sized mechs duking it out.
![super mechs youtube super mechs youtube](https://i.ytimg.com/vi/qKQe8y1rj8M/hqdefault.jpg)
In the most literal way, Override 2: Super Mech League lets you live out these fantasies.
![super mechs youtube super mechs youtube](https://i.ytimg.com/vi/jO-FM_swjT0/maxresdefault.jpg)
It’s seemingly part of human nature to consider what it would look like when a pair of towering metal beasts try to take each other down, almost always destroying the nearest city in the process. Everyone fantasizes about oversized robots fighting at some point.